notesum.ai
Published at December 5Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
cs.CV
cs.GR
Released Date: December 5, 2024
Authors: Cheng Sun, Jaesung Choe, Charles Loop, Wei-Chiu Ma, Yu-Chiang Frank Wang
![[Uncaptioned image]](https://arxiv.org/html/2412.04459v1/x1.png)
| Method | FPS | Tr. Time | LPIPS | PSNR | SSIM |
| NeRF [27] | 1 | day | 0.451 | 23.85 | 0.605 |
| M-NeRF [1] | 1 | day | 0.441 | 24.04 | 0.616 |
| M-NeRF360 [2] | 1 | day | 0.237 | 27.69 | 0.792 |
| Zip-NeRF [3] | 1 | hrs | 0.187 | 28.55 | 0.828 |
| Plenoxels [11] | 10 | 30m | 0.463 | 23.08 | 0.626 |
| INGP [29] | 10 | 5m | 0.302 | 25.68 | 0.705 |
| 3DGS [19] † | 131 | 24m | 0.216 | 27.45 | 0.815 |
| Ours-small | 240 | 8m | 0.213 | 26.78 | 0.796 |
| Ours-base | 137 | 12m | 0.197 | 27.10 | 0.807 |
| Ours-large | 92 | 17m | 0.192 | 27.38 | 0.814 |
| † Re-evaluate on our machine using the public code. | |||||