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Published at December 5Monocular Dynamic Gaussian Splatting is Fast and Brittle but Smooth Motion Helps
cs.CV
Released Date: December 5, 2024
Authors: Yiqing Liang1, Mikhail Okunev1, Mikaela Angelina Uy2, Runfeng Li1, Leonidas Guibas3, James Tompkin1, Adam W. Harley3
Aff.: 1Brown University; 2NVIDIA; 3Stanford University

| Method\Metric | PSNR | SSIM | MS-SSIM | LPIPS | FPS | TrainTime (s) |
|---|---|---|---|---|---|---|
| TiNeuVox | 24.54 | 0.706 | 0.804 | 0.349 | 000.29 | 2664.89 |
| 3DGS | 19.48 | 0.651 | 0.688 | 0.358 | 243.47 | 2964.81 |
| EffGS | 21.84 | 0.672 | 0.725 | 0.347 | 177.21 | 3757.81 |
| STG-decoder | 21.81 | 0.678 | 0.742 | 0.352 | 109.42 | 5980.64 |
| STG | 19.51 | 0.583 | 0.643 | 0.475 | 181.70 | 5359.56 |
| DeformableGS | 24.07 | 0.694 | 0.755 | 0.283 | 020.20 | 6227.43 |
| 4DGS | 23.55 | 0.708 | 0.765 | 0.277 | 062.99 | 8628.89 |
| RTGS | 21.61 | 0.663 | 0.720 | 0.350 | 143.37 | 7352.52 |