notesum.ai
Published at November 29Blurred LiDAR for Sharper 3D: Robust Handheld 3D Scanning with Diffuse LiDAR and RGB
eess.IV
cs.CV
cs.LG
Released Date: November 29, 2024
Authors: Nikhil Behari1, Aaron Young1, Siddharth Somasundaram1, Tzofi Klinghoffer1, Akshat Dave1, Ramesh Raskar1
Aff.: 1Massachusetts Institute of Technology

| Method | Blender | Chair | Hotdog | Lego | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PSNR ↑ | SSIM ↑ | D.MAE ↓ | N.MAE ↓ | PSNR ↑ | SSIM ↑ | D.MAE ↓ | N.MAE ↓ | PSNR ↑ | SSIM ↑ | D.MAE ↓ | N.MAE ↓ | PSNR ↑ | SSIM ↑ | D.MAE ↓ | N.MAE ↓ | |
| (a) Full Texture Datasets: Scenes with full texture on object and ground plane. | ||||||||||||||||
| Surfels RGB Only | 28.92 | 0.848 | 0.081 | 34.27 | 28.68 | 0.852 | 0.062 | 28.95 | 30.85 | 0.859 | 0.068 | 36.12 | 27.67 | 0.794 | 0.074 | 38.40 |
| Surfels RGB w/ Mono. Depth | 27.77 | 0.876 | 0.033 | 17.50 | 27.94 | 0.866 | 0.028 | 16.06 | 28.97 | 0.886 | 0.031 | 20.75 | 27.42 | 0.818 | 0.032 | 21.64 |
| Surfels RGB w/ Sparse LiDAR | 24.68 | 0.839 | 0.058 | 24.74 | 26.06 | 0.840 | 0.057 | 23.44 | 27.85 | 0.856 | 0.054 | 29.49 | 26.12 | 0.801 | 0.058 | 30.63 |
| Ours (RGB + Diffuse LiDAR) | 30.67 | 0.881 | 0.025 | 19.17 | 30.25 | 0.891 | 0.017 | 18.05 | 30.14 | 0.894 | 0.016 | 24.62 | 28.39 | 0.845 | 0.025 | 25.27 |
| (b) Textured Object Datasets: Scenes with textured objects on completely textureless ground planes. | ||||||||||||||||
| Surfels RGB Only | 25.44 | 0.944 | 0.226 | 50.88 | 22.89 | 0.928 | 0.474 | 59.75 | 37.02 | 0.962 | 0.104 | 41.49 | 26.06 | 0.878 | 0.176 | 54.25 |
| Surfels RGB w/ Mono. Depth | 27.66 | 0.952 | 0.129 | 28.91 | 21.99 | 0.932 | 0.452 | 55.76 | 36.04 | 0.961 | 0.065 | 26.33 | 27.65 | 0.888 | 0.052 | 23.67 |
| Surfels RGB w/ Sparse LiDAR | 26.96 | 0.937 | 0.105 | 36.91 | 25.64 | 0.936 | 0.115 | 38.68 | 27.03 | 0.932 | 0.080 | 34.98 | 25.77 | 0.879 | 0.093 | 39.99 |
| Ours (RGB + Diffuse LiDAR) | 25.08 | 0.945 | 0.033 | 10.47 | 32.18 | 0.970 | 0.030 | 7.33 | 35.62 | 0.963 | 0.024 | 16.34 | 30.00 | 0.924 | 0.024 | 16.94 |
| (c) Textured Plane Datasets: Scenes with completely textureless objects on textured ground planes. | ||||||||||||||||
| Surfels RGB Only | 26.34 | 0.848 | 0.090 | 37.53 | 23.69 | 0.841 | 0.089 | 36.90 | 29.30 | 0.879 | 0.101 | 44.77 | 25.86 | 0.858 | 0.091 | 42.49 |
| Surfels RGB w/ Mono. Depth | 26.34 | 0.883 | 0.036 | 19.27 | 23.76 | 0.867 | 0.049 | 20.61 | 30.41 | 0.921 | 0.050 | 27.08 | 24.95 | 0.889 | 0.055 | 28.24 |
| Surfels RGB w/ Sparse LiDAR | 25.36 | 0.867 | 0.057 | 23.95 | 24.92 | 0.842 | 0.063 | 31.37 | 28.33 | 0.894 | 0.045 | 29.28 | 24.69 | 0.861 | 0.067 | 31.06 |
| Ours (RGB + Diffuse LiDAR) | 23.72 | 0.820 | 0.045 | 21.13 | 25.70 | 0.841 | 0.037 | 22.80 | 28.97 | 0.858 | 0.034 | 22.32 | 26.60 | 0.850 | 0.046 | 25.69 |
| (d) No Texture Datasets: Completely textureless scenes. | ||||||||||||||||
| Surfels RGB Only | – | – | 0.885 | 36.74 | – | – | 0.904 | 42.14 | – | – | 0.850 | 63.31 | – | – | 0.898 | 51.27 |
| Surfels RGB w/ Mono. Depth | – | – | 0.716 | 67.01 | – | – | 0.793 | 60.23 | – | – | 0.911 | 46.24 | – | – | 0.835 | 63.31 |
| Surfels RGB w/ Sparse LiDAR | – | – | 0.125 | 40.86 | – | – | 0.107 | 37.29 | – | – | 0.111 | 43.54 | – | – | 0.106 | 41.63 |
| Ours (RGB + Diffuse LiDAR) | – | – | 0.045 | 15.68 | – | – | 0.045 | 13.55 | – | – | 0.041 | 16.35 | – | – | 0.042 | 14.54 |